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Testing If AI Can Create $100,000 3D GAMES

Science & Technology


Introduction

In this endeavor, I set out to test whether it was possible to create a 3D game with a budget of $ 100,000, utilizing a 3D game engine and AI assistance. The focal point of this project was developing a 3D game featuring a crafting system similar to that of popular titles like Minecraft.

Project Initialization

I began by meticulously organizing my project. This meant creating folders for scripts, materials, and prefabs to keep everything structured. By right-clicking in the project window, I could create a new folder and rename it to "script". A total of three key folders—scripts, materials, and prefabs—were created.

Script Creation and Debugging

The next step involved creating a new script titled “Train Generation”. When I opened the script in Visual Studio Code, I faced some challenges. The code was often generating errors. To address these, I learned how to apply the script to a game object by adding the component to it and attempting to run the game.

Upon launching, the game automatically generated a train, which was a delightful success, indicating that the AI-assisted code was functioning as expected. I moved on to add visual aesthetics to the train by enhancing its appearance. To make the world dynamic, I programmed it to generate chunks of terrain that would load and unload based on the player's movement to prevent lag.

Crafting System Integration

With the basic structures in place, I turned my attention toward the crafting system. It involved creating various materials like dirt, stone, and sand, as well as implementing a way to mine and place these blocks. I wanted to ensure that the environment felt immersive and interactive.

I faced several challenges, especially when trying to divide crafted items into distinct blocks. I needed to ensure that while parts of the train would disappear as I mined, the relevant chunks of terrain would remain intact. I also tackled the challenge of using multiple textures for the blocks, which initially yielded errors. After experimentation and guidance from the AI, I created custom shaders allowing multiple textures to be applied simultaneously.

Creating an Inventory System

As the project advanced, I worked towards developing an inventory system that would hold the blocks the player could mine. I structured the UI using buttons and progress bars to manage item selection and display. This step was crucial in ensuring a user-friendly interface.

Additionally, I introduced player movement mechanics, enabling exploration of the environment. I developed scripts which would allow for dynamic interactions, thus enhancing the gaming experience with sounds for mining actions and crafting sounds coordinated with block interactions.

Final Touches and Complications

Despite the progress, not every feature worked perfectly. I encountered bugs while crafting items and adjusting quantities visually. However, I persisted and tested various scripts and methods to resolve issues, resulting in interactions accurately reflecting in the game.

Toward the conclusion of the project, I introduced particle effects to enhance the realism of mining and breaking blocks. This added an engaging visual component that improved the overall gameplay experience.

In the end, I created a functional 3D game that, while simple compared to leading titles, exemplified the potential for AI-assisted game development with minimal prior coding knowledge.

Summary

In this article, I detailed my journey into creating a 3D game valued at $ 100,000 using AI tools. The project involved organizing assets, creating scripts, integrating UI elements, and employing particle effects to enhance gameplay dynamics. After overcoming challenges in crafting and inventory management, I successfully developed a basic but engaging game environment.

Keywords

  • 3D Game Development
  • AI Assistance
  • Crafting System
  • Train Generation
  • Unity Engine
  • Inventory Management
  • Player Movement
  • Particle Effects
  • UI Elements

FAQ

Q1: How did you start developing the game?
A1: I began by organizing the project into structured folders for scripts, materials, and prefabs.

Q2: What programming language did you use for coding the game?
A2: The game was coded using C# within the Unity engine.

Q3: Did you face any challenges while creating the game?
A3: Yes, there were several challenges, including debugging scripts, implementing multiple textures, and ensuring the crafting system worked correctly.

Q4: What additional features did you implement for gameplay?
A4: I added player movement mechanics, an inventory system, sound effects for mining and crafting, and visual particle effects to enhance gameplay interactions.

Q5: Is prior programming knowledge required to create a 3D game using Unity?
A5: While prior programming knowledge is beneficial, AI tools can assist significantly in the development process, allowing beginners to create functional games.

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